Kill some time, if you really hate time…
Daryl
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Homepage: http://whichisdaryl.com
Posts by Daryl
TurtleStomp S2E2: *Another amusing title with G in it*
Oct 13th
In this episode of Turtlestomp:
- Yeah, a day late, don’t blame Tom
- The Sacrifice feedback and an interesting mutation this week
- Minecraft again
- Boomer impersonations
- Harry Gomm
- Free Bejeweled
- Brett disappears (and nobody notices at first)
Music
- Johnny Bravo Theme Tune
Links in this episode
- The actual Harry Gomm
- MineCraft
- dahouse (again) (Cheese meant to pimp them out this episode and beg for donations, but he got a bit distracted and forgot)
Either
Download: *click*
Or
Listen right here:
TurtleStomp update
Aug 23rd
Well, after a brief hiatus we should be back for a good while now! Having moved our hosting plan to somewhere more reliable, we can get back to recording terrible podcasts to make your ears bleed. Goodtimes!
If you fancy writing in to TurtleStomp, see here or join us in #turtlestomp on AppliedIRC.
Thanks for putting up with our intermittent uptime, and all should be well now!
We are certainly planning a second series, as for when that will be we are not sure yet (the majority of us of off to university soon).
If you want to find out just when exactly we intend to release an episode you can allways check here (this site, that is it’s not meant to be a link
), if that’s too much work for you we have RSS Feed, Facebook, twitter and are also on iTunes.
Thanks for your continued support
The TurtleStomp Podcast Team
*Missing podcast*
May 25th
Ok, some of you may know some of you may not. We should have mentioned this last cast, but to be honest we all forgot (Personally I blame MasterCheese(For no reason)).
There is no cast being recorded today.
We usually record our casts Wednesday afternoons then release them within 1 to 3 days (on average). But I (Daryl) have an exam clash, and we are all preparing for MCM which is in 2 days time.
There will be a big MCM cast out by about Wednesday next week, so keep out an eye for that then. It will have a shortened version of a regular cast which we will record on the outward journey (without cheese), then a huge MCM section, then a post MCM section where we will be heckling cheese whilst he is driving, and yes there will be the famous new Dick Per Minute rating.
And that’s about it for now, if you see us at MCM come and see one of us and we could get you on the cast.
byeeeeee
One of the games I will personally be looking to play and review for you all will be blur. I have played the beta where I talked about it in THIS POST.
And here is another sneak peak trailer:
Just Cause 2 demo
Mar 23rd
So after a lot of nagging from GeneShark/Tom I decided to have a look at the Just Cause 2 demo, I had a look through the Playstation Store and went to download it. It was at this point I realised I had about 70MB free space on my hard drive, so I went over to my 360 and downloaded it there.
So when I loaded it up it started going through some intro cut-scene thingy, which I was not paying much attention to because I was too busy talking in our IRC channel (which you should totally join). Without noticing I was then in gameplay, I took a few steps forward then a timer appears in the top-right corner. This was the timer for demo play, it was set to 30 minutes, which I suppose is a reasonable amount of time for a demo.
Now with most game demos what I would expect is the typical tutorial level (and maybe one more) so I can get used to what the game was about. But it seem what little explanation about what I was doing was in that little cut-scene (crap >.<). But nevertheless I tried to make sense of it. There were basic control prompts still like ‘RT to shoot’ etc. So I started having a look around for something to do relevant to progress. That was until I found the grappling hook…
For nearly the rest of the demo I found my self grappling onto and riding on top of cars, grappling up huge-ass cliffs and parachuting down or unnecessarily grappling along the floor. I alerted some police of some kind and had a bit of fun shooting the before grappling off into the skies.
Although at one point I stumbled upon this military base, and stole a helicopter (by grappling onto it and then entering of course) which was fun, until I left the ‘Demo area’ at which point I had to turn a helicopter around and get it back to the demo area within 10 seconds. Of course I couldn’t and the demo reset and put me back to the start (without resetting my 30 minutes) it was at this point I couldn’t be asked anymore.
So, in conclusion I’d have to say: didn’t have a damn clue what was going on, but the grappling hooks and helicopters are fun. This game is out this Friday (on week of posting). Or was released 26th March 2010 if this is being read at a later date.
This post was originally written for MOREtotheGAME and has been reposted here with permission from the author
Blur online multiplayer beta
Mar 21st
Yay, it’s been a while since I got to beta test a game (back to the days of the littlebig planet beta I think). So I was more then excited when a Friend posted a beta code which he couldn’t use due to lack of a 360.
In addition, more recently I have been emailed an additional 3 codes to give out (for being part of the beta) for which I have given out 2. So the first person to ask for one in the comments either here or on MOREtotheGAME (where this post will also be featured) can have the last code. [UPDATE - Code has now been claimed]
Ok enough talking about beta codes etc, the actual game is a racing game which looks like your average racing game until you find out about the vehicular combat. Yes that’s right vehicular combat, gaining power ups, attacking other racers and leaving hazards on the track. All the usual stuff you’d expect in games like Crash Team Racing or even Mario Kart. But this game is much more serious and you still need a reasonable amount of racing skill required to win.
With games such as Mario Kart and using it as an example here, you will find first place stuck with damn koopa shells and the like whilst the player in last bullet bills theirself past absolutely everyone, then the cycle repeats on the person now in last as a result. With blur the powerups are out there on the track and you can see what each one is before you drive through it.
Also in blur you are driving a real car, not a tiny go kart which can somehow hop and skid around corners and which usually maxes out at about 30mph (despite what their speedometer might say). You have the feel of being in a serious racing game but with the added perk of vehicular combat. Now I know there are other racing games which do not have slow moving go-karts with weapons and/or powerups but if I can remember, pretty much all of them are set in the future, where as blur is set now with real cars.
Online multiplayer in Blur can take up to 20 players in a race lobby, and when you are in a race with about 10 or more it starts to get interesting, especially at the start when everyone is crowded together and cars are skidding and flipping everywhere with close range powerup attacks. The one downfall I have noticed is that the slots not taken by players are not filled by AI, so if you are stuck in a 3 or 4 player lobby and the race starts (lobby takes control of itself, giving a choice of 2 tracks for players to vote between and a 1 min gap between races) .
(Hit more to read on, complete with screenshots and trailer)



