We <3 AppliedIRC
Tom
Tom is Tom. Wannabe writer, irritating podcaster and general layabout. He wants to study Games Technology, and would love to do all the shit he does online daily for a living. Like that's ever going to happen.
Homepage: http://www.geneshark.com
Posts by Tom
TurtleStomp S2E3: Super-Special Guest-Host Bonanza!
Nov 2nd
Well, this post is a little bit late ’cause of MCM and the cast was delayed due to Tom’s fail internets, but hey, here it is!
Oh, by the way, it’s Tom. Tom does these posts now, because posts are cool.
In this episode of Turtlestomp:
- GUEST HOSTS
- GUEST HOSTS
- GUEST HOSTS
- …did I mention, GUEST HOSTS!
Music
- Ben Forbes – Fuck off
Either
Download: *click*
Or
Listen right here:
This might not be a triumph
Jun 26th
But we are still alive, honest.
Just a quick note to say that you should blame Daryl as usual for the lack of a podcast, specifically the MCM cast, and should note that he indeed a busy worker now that college is over and done with so maybe don’t blame him too hard. We’re not talking levels of blame as hard as MasterCheese thinking of Brett, just enough to get him to take some time to get the cast up for you lovely people.
Also now exam season is over we should be getting back to regular podcasts, so if you want to send us some questions or insults or anything of the sort, you can do so via email, commenting here or searching for TurtleStomp on Facebook.
Some quick shout-outs too, because we’re nice like that. Our parent site MOREtotheGAME is looking nice and shiny, and the forum should be picking up in activity now, so get on over there! AppliedIRC are still lovely people for letting us use their network for our IRC channels (#moretothegame and #turtlestomp on irc.appliedirc.com) and dahouse for making sure I got my priorities straight and played Team Fortress 2 instead of writing this post earlier <3
Related articles
- TurtleStomp: Now our official podcast (moretothegame.co.uk)
- [Expo] London MCM 17 (29-30th May 2010) (moretothegame.co.uk)
We’re aliiive
May 13th
Again we’ve not put anything out for a while, because we’re terribly unreliable bastards, but a new cast has been recorded and should be being edited by Daryl as I write this.
This little post is just to let you guys know we still exist, are recording things and working on other things, and to give you fair warning that a podcast is coming. I know it’ll be a shock.
Also I thought I’d direct you to the TurtleStomp steam group, because we’d love to game with you.
[Oh, and if you haven't gotten your free portal with Steam yet, do so!]
TurtleStomp does The Passing
Apr 28th
Despite the lack of a podcast recently, don’t think that we’re not actually doing things. Infact, we’ve recorded two casts you’ll not have heard thanks to a certain someone being a little slow on the editing front >__>
Anyway, whilst they writhe around in the creative editing pipeline, the rest of us decided to take matters (and Toby) into our own hands. So here’s Tom, Cheese, Brett and Toby chatting about The Passing DLC for L4D2 as they play it through, poorly.
Let us know what you think in the comments, should we game and cast more often?
or
Beat Hazard – Super Happy Seizure Time!
Apr 25th
I wouldn’t call myself a particularly rabid fan of Rhythm Action games. I do really enjoy a good game of Rock Band with friends and I’ll be damned if I didn’t spend hours upon hours sitting on my own in the dark when Guitar Hero II was released, but when you take a step back the genre looks a bit… well, less interactive with the music than the finely tuned note charts of the aforementioned series’. Instead of the game directly influencing the music, the music just has some effect on how the game plays.
That’s the problem part of me had with Audiosurf. As I followed the hype before it’s release my head was picturing something responding perfectly and clearly to any song you popped into the game. Of course this was impossible, and whilst Audiosurf is still an enjoyable game it wasn’t what I was hoping for. Neither was Beat Hazard, a recently released rhythm action game for the PC and Xbox 360.
The best way to describe Beat Hazard would be a Geometry Wars that reacts to your music. And with a ton more glowing, flashy things, which if you’ve played Geometry Wars is a bit of an accomplishment! Yes, Beat Hazard is a top down, one-screen shooter, where many things are effected by the musical input. The spawning of enemies and bosses are effected, as are your weapons capabilities and indeed the plethora of visual effects the game utilises to help you on your way to seizure town.
The demo I grabbed off of Steam gives you 10 songs to play before it expires, so I quickly set about seeing what Beat Hazard could handle in a fun manner. I’d been told beforehand that it favoured something with a lot of guitar and drums, so I leapt into the Subhumans track ‘Internal Riot‘. The game seemed to be a bit slow on the uptake, the song starting off quite fast paced (and remaining so throughout) it seemed a bit hesitant to get going. Floating around with some asteroids made of space-junk to fire my pea-shooter strength lasers at for a bit before even getting my first enemy. Eventually it picked it socks up and got going, sending in a few waves and throwing out some volume and weapon powerups (The volume powerups are a bit lame.. I want it loud right away curse you!). All the time the aesthetics are bellowing into my eyes as I tried desperately to focus on my ship at the same time as keeping an eye on the swarm of enemies incoming, shrouded in a sea of particle effects, powerfully reacting to the music but.. well, just a bit distracting. I’m not very good at keeping my eyes on everything happening onscreen at the best of times (So shoot me?) and I was quickly overwhelmed and lost my three lives to end the song. Death was a bit disappointing, I enjoyed the “punish the score but don’t stop the action” stance of AudioSurf, but at least each death was pretty with all the colour draining out of the screen ’till I’d built the volume up once again.
Unperturbed I flicked open my music library and tried a bit of variation. “Bait Thief” by Bit_Rat, a nice, fast paced chiptune track was going pretty well until the bosses appeared and I got blown to smithereens., I’d recommend it if you’re better than me, which isn’t hard. The album’s free and available for download via that little link there, it’s a good listen. Next up was “Aint no rest for the Wicked” by Cage the Elephant, a song I unashamedly only know from the Borderlands intro. I fared much better this time, the game seemingly going easy on me with the slightly more laid back song, and I managed to make my way through the whole track unscathed, beating a boss in the process, another song I’d recommend playing! Looking for more variation I played “Warez loder” by YTCracker, “Cave Story” by Vernian Process, “California Uber Alles” by Dead Kennedys and “Indestructible” by Disturbed, which I lasted an awful 33% into, eep.
I forget the other songs I played (Yes I’m too lazy to check) but once I’d run the demo well dry of free songs, I idly clicked back to the main menu whilst admiring the continued music effecting the menu screen similarly to the game. There on the splash screen was the option to just watch the visualiser as a song plays. Well, I was terrible at the game, but I -do- like flashy seizure time set to good music! *Click*. I’m not quite sure how long I sat there watching lovely, lovely fullscreen colours, but it was probably not very good for me. It was pretty damn awesome though.
Apart from a few errors I had to start with (the current version of the game played up with my 1680×1050 resolution) and the error sat between the screen and the chair, the game was pretty fun. If I weren’t so terrible at these sort of games I’d probably pick it up on Steam, as it stands I am absolutely abysmal and would be very happy if I could get it as a WMP visualisation or something. Go on, you know you want to make one Cold Beam!
So yes, check out this gameplay video, pick up the demo now on Steam and give it a go- providing you’re not epileptic of course!
<3


